Carnivores: Kaiju Hunter

Extra Stuff

 * Menu Picture: Mechagodzilla and Godzilla duking it out on the beaches of one of the islands.
 * Starting Points: 100.
 * Trophy Room: A colossal aircraft hangar where other mecha are being constructed. It's implied that the Kaiju's corpses will be used to create more mecha in the future.

Base Game

 * Iwato Island: A small, craggy little island and the site of the first ever Kaiju battle in recorded history, specifically between a Godzilla and an Anguirus. The island makes a good starting point, its varying topography being not too much of a challenge for beginners whilst giving them an idea of what's to come. The island's most unique and treacherous feature are the high cliffs that separate the rest of the rocky isle's land from the sandy beaches, and pilots must take caution when nagivating these treacherous slopes. It costs 20 points.
 * Letchi Island: Another small, fairly easy island, Letchi was once the base of the international terrorist group known as the Red Bamboo. They attempted to take over the world through using the bitter juice of the soma berry to manipulate an Ebirah, but the giant lobster rebelled and destroyed its former masters. The remains of their base can be found atop a central plateau on the island. Dotted with palm trees, this island would be a perfect holiday destination if not for the giant monsters. It costs 50 points.
 * Monsterland: This island is a failed attempt at containing some of the world's Kaiju, but they were ultimately broken out by their kinsmen. Even before that, an alien race called the Kilaaks mind-controlled the island's monsters and had them attack various major cities across the world, but they were ultimately defeated (alongside their main minion monster, the extremely powerful King Ghidorah) in a battle on Monsterland. The area is now an unnerving, abandoned location, still enclosed by the broken remains of the great fence that kept in the Kaiju. The wreckage of Kilaak spacecraft litter the entire island, and near the central mountain of the location lies the corpse of King Ghidorah himself. Monsterland is divided into different sectors bordered by more wrecked fences, each one modified for a different monster (IE a swamp for Ebirahs, a tunnel-riddled desert for Baragons). Though most of the monsters have moved out, a few have stayed behind. It costs 100 points.
 * Matango Island: This island is expert rank because it is easily the most dangerous locale. The Matango Island is infested with Matango, a species of parasitic fungus. Some map-specific ambients (specifically Matango-infected Ookondoru, Kamacuras and even Hedorah) can be found here, but they are more dead than alive. The Matango mostly take the form of yellow, mould-like fungi that smother almost the entirety of the isle, but a few bulbous, mushroom-like Matango hives are scattered across Matango Island. Staying here too long can result in Matango infection for any normal animals, but the larger Kaiju are unaffected. It costs 150 points.
 * Odo Island: This island is the site of the first ever Kaiju rampage, that of a Godzilla. Highly radioactive as a result, Odo Island is a gaunt, grey wasteland where everything except for Kaiju perishes. The scorched, trampled remains of the homes of the Odo islanders can be found across the island, and the iconic hill the first Godzilla emerged from behind can be found here (as well as the beast's footprints). This location is a grim reminder of just what Kaiju are capable of. It costs 200 points.

DLC

 * Faro Island: A relatively peaceful island with a small native village, beautiful beaches, and a central volcano.
 * Mondo Island: An island covered in thick rainforest and bordered by beaches made of salt.
 * Skull Island: A grey, forested isle bordered by an imposing spiked wall,
 * Mushra Island: A fairly normal island.
 * Lawless Monster Zone: A barren island.

Playable Characters

 * Mechagodzilla
 * Mechanikong (DLC)
 * Ultraman (DLC)

Base Game

 * Kamacuras: Kamacuras are giant mantises that lurk around the Monster Islands. They feed on humans and will battle with the weaker Kaiju on the hunting roster, but are terrified of the likes of Godzilla and so will flee at his visage (and thus from Mechagodzilla). These insects mostly travel in small groups for safety. The Kamacuras' design would be based on the original incarnation from Son of Godzilla.
 * Ookondoru: Ookondoru are amongst the weakest Kaiju out there. These colossal condors are willing to put up a fight against some of the Kaiju, but have long learnt their lesson with Godzilla and so avoid Mechagodzilla like the plague. These enormous birds are surprisingly speedy and agile for their size. The Ookondoru's design would be based on the original (and thus far only) incarnation from Godzilla vs the Sea Monster.

DLC

 * Ligocristus
 * Magular
 * Litra
 * Mushra
 * Suflan

Base Game

 * Ebirah: Ebirah are giant lobsters and by far the easiest Kaiju to take down, with a squad of soldiers even being able to take them down with nothing but a few rocket launchers. They mostly dwell in the sea, but have been known to venture onto land to attack cities and islands. Though they are generally cowardly, they will charge Mechagodzilla if you get too close and will tear you apart with their pincers if they get too close. The Ebirah's design would be based off of its original incarnation in Godzilla vs the Sea Monster. They cost 10 points to hunt.
 * Baragon: Baragons are pudgy synapsids that mostly lurk underground. Though they are easily dealt with in cities, they will ravage the countryside and devour livestock, and so must be dealt with. Like Ebirah, Baragons are fairly cowardly, but they will fight back even quicker than the giant lobsters when cornered. When attacking Mechagodzilla, they will stab the mecha in the chest before leaping off and blasting you with fire, causing you to fall over. The Baragon's design would be based off of its original incarnation in Frankenstein Conquers the World. They cost 15 points to hunt.
 * Varan: Varans are golden, lizard-like reptiles capable of gliding short distances (an ability they often demonstrate). When not hunting prey, they carry themselves with an air of regal pompousness, as many of the islands' natives worshipped them as gods (when they were still around). Varans are "triphibians", meaning that they can navigate the sky, land and sea. They must return to their home lakes to rest, but can be found all over the islands. They are far more vicious than Ebirah and Baragon due to their arrogance, and thus will charge Mechagodzilla on sight. If they get too close, they will pounce on the mecha and rip out its circuitry. The Varan's design would be based off of its original incarnation from Varan the Unbelievable. They cost 20 points to hunt.
 * Anguirus: Anguirus are stocky, armoured dinosaurs. They are notorious for their stubborn, tenacious attitude, and they will never back down from a fight. Their surprisingly agility and speed makes them relentless, and the spiky beasts are the first truly difficult hunt in the game. The moment an Anguirus knows you're there, they will charge you, gore you with their horn and then tear out your circuitry. The Anguirus' design would be based off of its incarnation from Godzilla vs Gigan. They cost 30 points to hunt.
 * Gorosaurus: Gorosaurus are agile carnivorous dinosaurs. They are not native to the Monster Islands, but where brought here from the distant Mondo Island in the 1960s and holed up on Monsterland. The population quickly exploded due to rapid breeding, and when the other monsters escaped the Gorosaurus spread around the Monster Islands. These theropods are vicious hunters, and though they are only considered slightly more dangerous than the Anguirus they still pack a punch. Easily one of the fastest Kaiju on land, if a Gorosaurus gets too close they will kick Mechagodzilla down and tear out its circuitry. The Gorosaurus' design would be based off of its original incarnation from King Kong Escapes. They cost 50 points to hunt.
 * Hedorah: Hedorah are strange alien creatures literally made of pollution. Originally, one Hedorah came to Earth and battled Godzilla, ultimately being killed. However, it was able to produce a child who went on to be the progenitor for all of the current Hedorah. Their slimy, acidic bodies can melt anything that they come into contact with, and to destroy Mechagodzilla they will wrap themselves around it. The Hedorah's design would be based on its original incarnation's final, bipedal form from Godzilla vs Hedorah. They cost 100 points to hunt.
 * Gigan: Gigan were the footsoldiers of the Kilaak invasion, but now these deadly cyborgs have been left abandoned by their masters on the Monster Islands. They are rather rare Kaiju due to the others' hatred of them, but they still provide a threat to the people of Earth which must be dealt with. These sadistic monsters will slice open Mechagodzilla's chest with the intent of the mecha bleeding to death, but this just instantly kills the pilot. The Gigan's design would be based on its original incarnation from Godzilla vs Gigan. They cost 250 points to hunt.
 * DRAGMA: DRAGMAs are a failed attempt at creating Kaiju tamed by humans to combat the other giant monsters, their failure paving the way for Mechagodzilla. These disfigured mutants rapidly reproduced when first unleashed and so caused much death and destruction across the world, but the newly created Mechagodzilla and the other Kaiju were able to put most of them down. A few DRAGMAs now roam the Monster Islands, and though they are far less of a threat they are still very dangerous, especially in groups. If they get too close, DRAGMAs will brutally gore Mechagodzilla before ripping you to shreds with their claws. The DRAGMA's design would be based on its original incarnation from Godzilla: The Series. They cost 300 points to hunt.
 * Godzilla: Often nicknamed the king of the monsters, Godzilla was the first Kaiju known to the world and easily the most dangerous. All over Kaiju fear these deadly titans, and even the DRAGMAs will flee from them on sight. Not even other Godzillas are spared, as these mighty, radioactive monsters are highly territorial. If a Godzilla gets too close to Mechagodzilla, it will melt the mecha down to molten slag with its atomic breath. The Godzilla's design would be based on its original incarnation from Godzilla (1954). They cost 500 points to hunt.
 * Burning Godzilla: The terrifying Burning Godzillas are the most closely guarded secrets in the world. Kept classified to the point where even the CIA doesn't know about it, the Burning Godzilla is a frightening new subspecies of Godzilla that lurks on the Monster Islands. Extremely rare (only two spawn per map), the Burning Godzilla has the largest kill radius of any Kaiju, and so must be dealt with from a distance lest the player be incinerated by the nuclear pulses these monsters passively generate. Killing them from afar is easier said than done, however, as their health is so high the player will expend all of their resources in actually coming close to bringing them down. The Burning Godzilla is essentially a giant, reskinned Godzilla, now with the same colouration as the original Burning Godzilla from Godzilla vs Destoroyah. It costs 1000 points to hunt.

DLC

 * King Ghidorah: Based off of his original incarnation from Ghidorah: The Three-Headed Monster, this highly dangerous animal will use its almighty gravity beams to literally tear Mechagodzilla in two. It is at an equal amount of power to Burning Godzilla, and so is extremely difficult to kill.
 * Arsinoitherium
 * Skullcrawler
 * Ferrucutus
 * Oodako
 * Gaw
 * Brontosaurus
 * King Kong
 * Chiros
 * Reigubas
 * Neronga
 * Paragler
 * Kingsaurus
 * Arstron
 * Greenmons
 * Dorako
 * Tangilar
 * Gomora
 * EX Gomora

Mechagodzilla

 * Finger Missiles: The first weapon, costing 20 points to utilise. Mechagodzilla's finger missiles aren't the most precise nor the most powerful weapons in the world, but are an excellent starter weapon. These stinging, silver destroyers make explosions capable of toppling buildings, though against Kaiju they do relatively little damage. Still, they can easily fell some of the earlier Kaiju like Baragon and Varan.
 * Railguns: The second weapon, costing 50 points. The railguns are some of the weaker weapons that Mechagodzilla can use, but what they lack in power they certainly make up for in firing rate. Railguns are essentially twin machine guns, and can swiftly mow down Baragons, Varans and the like with frightening efficiency.
 * Shock Anchors: The third weapon, costing 100 points. The shock anchors deliver a painful, powerful electric shock to quarry. They work best at close range, and pilots are advised to use them only when a monster gets particularly close. Due to their considerable power, they take out many of the Kaiju with relative ease, though one wrong move with these weapons can result in a titan killing you.
 * Space Beams: The fourth weapon, costing 100 points. The space beams essentially act like the sniper rifle that Carnivores players are so familiar with except that they bathe the world in rainbow light and shoot a bright beam of colour right at unfortunate Kaiju. Though powerful, they require highly precise firing to actually do any damage, and they are not recommended for when getting up close and personal.
 * G-Crusher: The fifth weapon, costing 150 points. The G-Crusher is essentially a more powerful version of the shock anchors, and is used to similar effect. It was originally devised to kill Kaiju through targeting a theorised "second brain" located in their hips, but we learnt the hard way that those theories were far from accurate. Still, the G-Crusher is a very effective addition to any pilot's arsenal, though unfortunately its crackling electricity makes a loud noise that will attract any nearby Kaiju to the area.
 * Absolute Zero Cannon: The sixth weapon, costing 500 points. The absolute zero cannon is easily the most powerful weapon in the mod, and can fell most Kaiju in just one or two shots. The only exceptions are Godzillas, who can take three shots of this icy cannon before dying, and Burning Godzillas, who take six shots to bring down. Still, the absolute zero cannon is highly effective, but is separated by a high paywall due to its temperamental nature and that same terrifying efficacy.

Mechanikong

 * Finger Missiles
 * Railguns
 * Shock Anchors
 * Space Beams
 * Grenade Belt
 * Rocket Launchers

Ultraman

 * Slash Ray
 * Ultra-Attack Ray
 * Ultra Slash
 * Specium Ray
 * Powered-Up Specium Ray
 * Colorium Ray